Post by Akitsuki Yamato on Oct 23, 2011 8:59:11 GMT 9
I'm trying to keep the fighting fair and make sure no one power games.
I call this new system Rule of Three:
You can only use finisher 3 times in each page, this includes special abilities such as mirage colloid(15 posts overall = 1 page)
If your character uses seed mode, the effect is for the next 3 turns. ttack, speed, and defense increase for the next 3 turns. (character has to wait until next page to use seed mode)
If your character uses newtype ability, the effect is for any 3 times within the page. (for example you use newtype ability for your first post, you have 2 more times to use it. If you don't use your abilities and wait until the next page, it will still be 3 times per 1 page you can use newtype ability)
(newtype ability can only be used to dodge and counterattack. dodge and counterattack increases as soon as the character uses it)
When using an ability or finisher be sure to write down how many remaining ability or finishers you have left.
3 high-powered shots to a regular sheilds will destroy it. (high-power shots are dragoon barrage, twin buster rifle, and agni class beam. Also, some mobile suits (windam) carry an anti-shield weapon that can destroy any regular shield with one attack.
Gundams who uses beam shields lose control momentarily after being hit with a high concentration of beam attacks. (ex. strike freedom vs. legend at the battle of ORB) Keep in mind for those who are using beam shield. Beam shields can stop an agni class beam as well as tanhauser and loengrin beam, however if you block a beam coming from a ship you lose control leaving the gundam vunerable.
After 3 pages any gundam that has ultracompact batteries will lose phase shift and has to return to base. Character has to wait 3 turns before returning to battle. If a gundam has deuterion energy beam transfer (ex: savior gundam and impulse), players wait one turn to get recharge and then go back to battle.
If a character has a strike packs he or she must return to ship or if they can change in mid-fight then can, but will have to wait one turn.
Rules only apply if a character(s) vs. a character(s). If there are NPCs keep in mind of the phase shift.
I call this new system Rule of Three:
You can only use finisher 3 times in each page, this includes special abilities such as mirage colloid(15 posts overall = 1 page)
If your character uses seed mode, the effect is for the next 3 turns. ttack, speed, and defense increase for the next 3 turns. (character has to wait until next page to use seed mode)
If your character uses newtype ability, the effect is for any 3 times within the page. (for example you use newtype ability for your first post, you have 2 more times to use it. If you don't use your abilities and wait until the next page, it will still be 3 times per 1 page you can use newtype ability)
(newtype ability can only be used to dodge and counterattack. dodge and counterattack increases as soon as the character uses it)
When using an ability or finisher be sure to write down how many remaining ability or finishers you have left.
3 high-powered shots to a regular sheilds will destroy it. (high-power shots are dragoon barrage, twin buster rifle, and agni class beam. Also, some mobile suits (windam) carry an anti-shield weapon that can destroy any regular shield with one attack.
Gundams who uses beam shields lose control momentarily after being hit with a high concentration of beam attacks. (ex. strike freedom vs. legend at the battle of ORB) Keep in mind for those who are using beam shield. Beam shields can stop an agni class beam as well as tanhauser and loengrin beam, however if you block a beam coming from a ship you lose control leaving the gundam vunerable.
After 3 pages any gundam that has ultracompact batteries will lose phase shift and has to return to base. Character has to wait 3 turns before returning to battle. If a gundam has deuterion energy beam transfer (ex: savior gundam and impulse), players wait one turn to get recharge and then go back to battle.
If a character has a strike packs he or she must return to ship or if they can change in mid-fight then can, but will have to wait one turn.
Rules only apply if a character(s) vs. a character(s). If there are NPCs keep in mind of the phase shift.